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MAYA制作导弹

果果发布于:2012-3-10 00:23 |原作者: 飞特网信息采编| |来自:互联网
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简介: 本教程向FEVTE的朋友们介绍利用MAYA制作导弹的方法,教程是英文教程,感兴趣或者英语水平比较好的朋友可以学习一下!

转一个MAYA导弹的制作教程给大家学习下,这是一个将MAYA各功能模块结合的比较好的教程,国内许多教程都没老外做的好,学MAYA的人英语这关是一定要过的,因此我们以后将会发布一些英文的教程,给大家多练习,英文没学好的先别忙着学MAYA先把英语学好,这样才会事半功倍。

Hello every buddy,

This is from one of my tutorials series, in this tutorial I will show you how to work with (Instancer) inside Maya.

(Instancers) can be very useful and handy when you have one single object and you can convert it with particles in your scene, and then you can create many of them at the same time to create more realistic effects, (Instancer) can save allot of your time. this is the point to think about that how much (Instancer) can save your time?

Suppose you have a big spaceship in your scene and you want to emit small ships from inside the big spaceship, if you think here it will be very boring and time wasting if you create one by one the small ships and then to animate them, that is why (Instancer) will work very strongly here, to work with (Instancer) just you have to create one single object to emit from any where you want.

Before going to start this tutorial you should have (intermediate) knowledge of Maya and familiar with fundamental tools to use.

Ok now its time to start our lesson open Maya and make sure you are selected (Real-time[24 fcs] in preferences window and then hit (Save) like the picture below.

MAYA制作导弹 飞特网 MAYA角色动画教程

FEVTE编注:更多MAYA角色教程讨论交流和MAYA作业提交请进入飞特论坛三维作业板块,地址:https://www.fevte.com/forum-54-1.html

1-Ok lets start if you are working with (Instancers) always make sure that your model is pointing down to X axis, if you dont do this then may be you will face some problems with (Instancer), the image below is indicating you how to fix your scene to work with (Instancer), if you have any other object in scene that you want to experiment with (Instancer) you can,orif you want to follow along with me then download the Starting Scene from ( here ),

MAYA制作导弹 飞特网 MAYA角色动画教程

2-When you understand the scene setup, lets do some more tuning in object, nowselectmissile and if you see the transform X Y Z is in the middle of missile lets move this to tail of missile, to do this hit (Insert) key from your keyboard and now you will see the transform for X Y Z is changed, and now move it to tail as image indicating down.

MAYA制作导弹 飞特网 MAYA角色动画教程

3-And then move it here in the tail as the picture illustrating below.

MAYA制作导弹 飞特网 MAYA角色动画教程

4-Ok now once again hit (Insert) key from your keyboard to fix the transform for X Y Z, as the picture below.

MAYA制作导弹 飞特网 MAYA角色动画教程

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