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Zbrush打造漂亮西方女孩

lei发布于:2012-5-16 |寻找原创分享者
简介: 这篇教程教飞特网的Zbrush学习者使用Zbrush打造漂亮西方女孩,教程难度中等偏上,这是一篇来自国外的翻译教程,并不是我的原创。有的地方翻译可能不太准确,如果自信的说,那么翻译也是没问题的,O(∩_∩)O好了,先 ...



Making cloth falling on her arms was a really interesting part. First I thought of sculpting it, but later I decided to do a video simulation. The main problem was that her body needed to catch that cloth so it would naturally simulate on her.
让布落在她的怀里真是一个有趣的部分。首先我想它雕刻,但后来我决定做一个视频。主要的问题是她的身体需要赶上那布,它自然会模仿她。

So I made a morph between the "catch" pose and the original pose, seen here in the video.
所以我做了一个布料变形"捕捉"姿态和原来的姿势比较,在这里看到的视频。

Zbrush 制作女性人物

I needed to tweak a lot of morph timing and simulation parameters, but what I've created in the end was natural looking and a perfectly unwrapped cloth.
我需要调整的变形时间和仿真参数很多,但我于最终创建了自然和完美拆开布料。
I thought of doing a simulation for the necklace chain paths too, but it turned out it gave me much more control by doing them myself.
我想做一个模拟的项链链的路径,但结果却这给了我作更多的控制,都是通过我自己调整错误。

Zbrush 制作女性人物

Hair
For hair making I used Ornatrix. It has really great way of making hair guides which I personally prefer more than hair that is created in 3ds Max. However, I'm sure this was the last time I used Ornatrix for rendering because it has a very poor compatibility with mental ray. I had to render it separately with Scanline, which caused a lot of problems when I was compositing everything together.
I originally wanted her to wear her hair loose, but in the end I rejected it since it wasn't looking that interesting, and the final style was much better.

头发
我用Ornatrix制作头发。它的方式真的很棒可以导板头发,我个人更喜欢在3ds Max中创建更多的头发。不过,我敢肯定,这是我最后一次使用Ornatrix渲染,因为它与mental ray的兼容性非常差。我不得不分开渲染,在我渲染合成所有的时候,这造成了许多问题。
我本来想让她穿她的头发松散,但在最后,我放弃了,因为它没有期待的有趣,最后的方式是更好的。

Zbrush 制作女性人物

Zbrush 制作女性人物

Texturing
When I started unwrapping her model, I already had a fixed perspective. I decided to unwrap her in a way that all seams wouldn't be seen by the camera. This got rid of the problem about texture blending on seams.
Before starting to paint her skin texture, first I configured the skin shader. Then I began to paint color tones for the skin and her makeup. I detailed it with many brushes putting in imperfections and more realism. I didn't concentrate much on details, because the overall shading was most important to me.
The cloth texture was created by mixing a glossy reflective shader and a standard shader. I also added a fall-off to mimic the cloth look. Also there was an opacity map for some parts to give a lightness to the cloth. I made the texture by repainting various patterns, mixing them together and applying different kaleidoscopes. Since it was pretty much procedural, I could easily make any mask I needed.

纹理
当我开始展开她的模型,我已经有一个固定的角度。我决定展开她的方式,所有接缝不会被摄像机看见。这去除了有关在接缝纹理混合问题。
开始画她的皮肤纹理前,首先我配置了皮肤的着色。我开始绘制她的皮肤色调的效果。我没有用更多画笔去详细绘制完美是更加现实的。我没有集中在细节,因为我最重要的是整体的阴影。
布料纹理是由混合一个镜面反射的着色器和标准材质。我还增加了一个脱落模仿布看。也有给一个不透明贴图亮度在布上。我重新绘制各种图案的纹理,混合在一起,并采用不同的万花筒。因为它是相当多的程序,我可以轻易地得到我需要的任何遮罩。

Zbrush 制作女性人物

Lighting
I used two photometric lights for this scene. I had no problems with the lighting setup at all. I was quite certain where I wanted the light sources to be and I was happy from almost the first render test.
Also I used a few planes as reflectors for GI to warm up the overall atmosphere a bit.

照明
为这个场景我用两个光度学灯光。在我所有的灯光设置里没有问题。并且我很高兴首次渲染测试,就确定是我想要的光源。
我也用了几个平面做GI反射预热整体气氛。

Zbrush 制作女性人物

Rendering/Compositing
I split rendering into two pieces. One was the hair only and the other was for everything else.
I also had to render a Zdepth pass for each of those two parts too, then compose them together.

渲染/合成
我拆分成两部分渲染。一个是人的头发和其他更多的。
我也有通过zdepth渲染这两部分,然后组合起来。

About the artist
My name is Andrius Balciunas. I was born and raised in Lithuania. I got interested in CG at age 16 mainly because of strong influence of video games especially Japanese games and anime. I'm very open-minded to all sorts of art and styles. The desire to make something beautiful is always my strongest motivation for my works.
FEVTE编注:更多ZBrush教程学习和ZBrush交流讨论请访问飞特网ZBrush教程栏目,地址:http://www.fevte.com/3d/Zbrush/

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lei
广东省 汕头市 平面设计师
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春江钓徒发布于:2015-12-27 22:11
谢谢
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〆大脚丫︶╮发布于:2014-5-17 09:26
谢谢分享~~
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meiguifeicui发布于:2013-11-9 11:28
好教程,顶一个

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